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Hi developer,
This is the biggest release I've ever done, honestly, and it's all due to my new agentic coding set up. The foundation of RocketSim has always been solid and I'm now able to benefit from that and move faster than ever.
The latest release brings many changes, of which I'll highlight a few in this email:
- Accessibility Elements Overlay
- VoiceOver Navigator
- Post-editor for screenshots and videos
- Dedicated tab for Networking Tools
- RocketSim CLI
- Keychain resetting
- Localized App Store pages
And many more small improvements. Get the latest update from the Mac App Store or continue reading.
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Post Editor for Captures
A brand new post-editor is now available for your to optimize your screenshots and videos after capturing. You can adjust styling, touches, output settings, and trim. It's great fun, as you can play the video and adjust these settings live.
Here's a demo video if you want to learn more:
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VoiceOver Navigator and Elements Inspector
If you value accessibility in your apps, this is a game-changing feature.
A unique VoiceOver navigator allows you to navigate through elements using your keyboard arrows and enter key. You can also click on individual elements and inspect their accessibility metadata accordingly.
Finally, we've added a new Tinted Liquid Glass toggle, which allows you to test your app's Liquid Glass for the new Tinted accessibility setting that shipped on iOS.
You can learn more about it in the docs or read more about Tinted Liquid Glass testing.
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Keychain Reset and Network Tools Tab
If your app works with the keychain, you'll enjoy this new button. It resets your keychain, so you can test your app from a clean state.
Note that we've also moved the Network Speed Control and Network Monitor to a dedicated tab so it's easier to reach & discover.
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Localized App Store Pages
After visiting Let's Vision Conference in Shanghai, I realized I need to do a better job localizing RocketSim. I started by translating the App Store pages into Chinese, French, German, and Spanish.
Depending on how the App Store statistics improve, I'll consider translating the app itself as well. If you're enthusiastic about this and open to help with verifying translations, I'd love to connect!
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RocketSim CLI
Save the best for last, isn't it?
The latest release bundles a first version of RocketSim's CLI. It only has a few commands for now, but we're working towards the best way to let your agents interact with the Simulator.
And yes, all secure, sandboxed, and available in the Mac App Store. No more need to keep an eye on open-source repos and ensuring you've updated these: if RocketSim is updated, your agents will be too.
I truly believe this can be game-changing. RocketSim will bundle an Agent Skill that will automatically be in sync with the latest CLI changes. A public RocketSim-discovery Agent Skill will ship soon, to connect your agents with RocketSim's bundled skill & CLI.
We're currently beta testing this and we're looking for teams that are heavily making use of agentic coding. Hit reply and get in touch if you want to join the beta with your team.
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One More Thing: Student Discount
Sorry, there's one more thing! Classic, isn't it?
Back in the days when I was a student, professional tooling was only feasible if they offered a student program. Tools like Adobe Photoshop made a difference in my early career (yes, I started as a designer).
It's time to return the favor by giving students free access to RocketSim Pro. If you're a student, sign up at rocketsim.app/student.
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To make it convenient, you can use the button below to get the latest update:
If you have any feature requests or bug reports, feel free to open a ticket on GitHub. Our documentation has also been updated if you want to read more.
Until next time,
Antoine
Indie Developer behind RocketSim
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